﻿using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Text;
using System.Text.RegularExpressions;
using LuaInterface;
using System;

public class TestPLWindow : BaseTestWindow
{
    public static float interval = 0f;

    public void OnGUI()
    {
        CustomLuaGUI("TestPLWindow");
    }

    [MenuItem("Plateface/TestPLWindow %&U")]
    public static void OpenTestShipWinodw()
    {
        OpenTestWinodw<TestPLWindow>();
    }


    

}
